Shangri La Game
Shangri-la Game Over
Shangri-la Games
Shangri-la Game Over Welcome to the Rita James and the Race to Shangri La Walkthrough! Join the More Brave than Brilliant Rita James on another whirlwind adventure in search of the mythical paradise of Shangri La! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, were pretty sure youll find what youre looking for here. This document contains a complete Rita James and the Race to Shangri La game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by
Take on the role of the captain of a troubled jumbo jet carrying infected passengers intent on bringing the plane out of the sky, or pit yourself against hundreds of zombies in the interior of a. Shangri La 2 Deluxe Embark on a lexical journey through a word gamer's paradise in this adventurous puzzle game. Remove letter tiles from the screen by forming words using the lighter color tiles. Free tiles to make more words and spell out the bonus word for big points! The full version of Shangri La 2 Deluxe features. Events and Results at the Shangri-La Resort Hotel. Call us today 918-257-4204. Robin , and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. Walkthrough Menu General Tips This is a Hidden Object Puzzle Adventure game. Throughout the guide, we will use the acronym HOS for Hidden Object Scene. We will list inventory items in ALL CAPS. There is no timer except in a few of the mini-games. Use the Main Menu icon in the lower left to return to the Main Menu. The Globe in the lower right has a list of current Tasks. There are many inventory items to take in the main scenes, so click on anything that looks interesting. You can also try inventory items, like using a crowbar on a stuck door. The HINT button works in the main scenes as well as the HOS. Click on the HINT button in the mini-games to read the instructions. Chapter 1: SF Airport Marked in Yellow: Open the Glovebox (1) and take the SCREWDRIVER. Drag the PROPELLOR (2) to the Plane (3). The Side Panel will open (4). Zoom in on the Side Panel (4); Use the SCREWDRIVER on each of the 4 screws. Exit Down. Zoom into the Fuel Drums (5) to do a HOS. Marked in Yellow: Drag the Cloth (1) and the String (2) to the Kite Frame (3). Take the Charged Battery (4). It will be added to your inventory. Marked in Green: Drag the Rooster (5) and the Arrows (6) to the incomplete Weathervane (7). Take the Weathervane. Marked in Red: Wheels and Peanuts. After the lightning strikes, go through the hole in the wall. Take the 5 SPARK PLUGS. Exit Down. Zoom in on the Planes Side Panel. Put the 5 SPARK PLUGS in the holes. Put the 5 Spark Plug Caps on the SPARK PLUGS. Their positions match the colored numbers on the diagram (Orange, Yellow, Red, Green, Blue). Put the BATTERY (A) by the two Wires (B). Click on each Wire end (C, D) to connect it. Chapter 2: Tibet Airport Take the BOLT (1). Zoom in on the Canteen (2). Take 2 BOLTS, the KEY and the SMALL WEIGHT. Exit Down. Zoom into the Control Room Door. Move the Large Gear (A), Small Gear (B) and Medium Gear (C) to the positions shown. Put the SMALL WEIGHT (1) on the mechanism and the KEY (2) in the keyhole. (The SMALL WEIGHT and the KEY were in the zoom scene by the Canteen.) Use the Lever (D) to open the lock. Enter the Control Room. Take the CANDLESTICK (1). Zoom in on the Corkboard (2) and read the flyers. Zoom in on the Radio(3) for a mini-game Set the Dials so the lights on top match the code on the flyers (Yellow, Blue, Orange, Blue). Start by turning on the Switch (1). If at any time you want to reset and go back to the beginning, move all 3 Dials to the Up position and turn the Switch off and then on again. The 3 dials are marked: (). Solution: (*,*,*, *, Enter the Storage Room. Take the items on the Find List. Marked in Yellow: Use the Corkscrew (1) on the Bottle (2) to reveal the Note in the Bottle. Marked in Cyan: Use the Key (3) on the Door (4) to reveal an Arrow, the Gong Plate and the Bird. Marked in Green: Put the Gong Mallet (5) on the right side of the Gong Stand (6). Put the Gong Plate in the middle of the Gong Stand. Take the Gong. Marked in Pink: Navigation Tools (two Compasses, a Map, a Telescope, a Globe, and a Sextant). Marked in Red: Arrows and Singing Bowls. One of the Singing Bowls is on the shelf behind the Note in the Bottle. The CROWBAR (7) will go into your inventory. Return to the Control Room. Uses the CROWBAR (1) (from the HOS in the Storage Room) to open all the Crates. Take the GOLD MINERS PAN, 2 FLARES, and 2 BOLTS from the open Crates. Open the Desk Drawer (2) and take another FLARE. Open the Glass Case (3) and take the 4th FLARE. Exit Down. Put the FLARES (1) (from the Control Room) in the Square (2). Examine the Crate that lands on the Square. Use the CROWBAR (3) on the Crate and take the RIFLE. Use the CROWBAR on the Mine Entrance (4) until you can enter. Enter the Mine. The Professor says you need to find 4 Elemental Crystals for his Amulet (1). Marked in Orange: take the available BOLTS and the OIL LAMP. Zoom in on the Machine (2) for a HOS. Marked in Yellow: Drag the Crowbar (1) to the lower Gear (2) to jam the machine. Now you can take the items behind the Gears. Marked in Green: Put the Beaded Bird Swing (3) and the Bird (4) in the Birdcage (5) to create the Gas Detection item. The only Rope that counts is just to the left of the Gas Can (6). Marked in Red: Goggles and Emeralds. The EMPTY GAS CAN (6) will go into your inventory. The Fan Belt is item (7). Click the RIFLE (1) (from the Crate on the Landing Strip) on the Lights on each side of the Ladder (2 and 3) and the Ladder will drop down. You now have access to the Mine Upper Level. Marked in Orange: Take the BOLTS. Enter the Generator Room (4). Marked in Orange: Take the BOLTS. Marked in Yellow: Take the SHOVEL (1). Use the SHOVEL on the BLUE AMULET CRYSTAL (2). It will automatically be added to the Amulet (3). You will probably have to scroll through your inventory tray to find the SHOVEL. Marked in Green: Use the CROWBAR (4) on the Pirate Crate (5) and take the MATCHES. Examine the Generator (6). It needs gas. Exit Down to the Mine. Enter the Pump Room through the Shaft to the right of the Cave-in. Marked in Orange: Take 5 FOOLS GOLD from around the room. You will need to use the GOLD MINERS PAN (1) (from a Crate in the Control Room) to get the pieces in the water. Put the FOOLS GOLD into the Counterweight Basket (2) to lower the Drawbridge. Examine the PUMP (3). Take the PADLOCK KEY (orange). Put the 12 BOLTS (1) on the Flywheel (2). There was 1 BOLT on a Crate at the Landing Strip, 2 BOLTS in the zoom scene at the Landing Strip, 2 BOLTS in the Crates in the Control Room, 3 BOLTS on the lower level of the Mine, 2 BOLTS on the upper level of the Mine, and 2 BOLTS in the Generator Room. That is all you can do until you get the Generator turned on. Exit Down twice to the Landing Strip. Put the EMPTY GAS CAN (1) (from the HOS on the Machine in the Mine) on the Hose (2) from the Fuel Pump. Set the Switches on the Fuel Pump (3) to match the pattern on the Corkboard in the Control Room (A). Take the FULL GAS CAN (4). Go into the Mine (B). Enter the Generator Room on the upper level. Put the FULL TANK OF GAS (1) (from the Fuel Pump at the Landing Strip) on the Generator (2). Use the BLUE AMULET CRYSTAL (3) on the Generator (2). Zoom in on the broken Circuit Board (4) for a mini-game. Click on a piece and move it to any empty space. You do not need to use all the pieces. Once the Circuit Board is repaired, pull the Switch on the wall to the right of the Generator to turn on the lights. Exit Down to the Mine. Marked in Green: Use the RIFLE (1) on each of the 6 Lights. Each Light will turn green as you shoot it. When all the Lights are green, enter the Pump Room (B) and zoom in on the Pump. Once you have turned on the Generator and all the Lights in the Mine, the bulbs on the Pump will be flickering. Turn the Wheels as shown in the screenshot so all four bulbs are green. Exit Down to the Pump Room. The flooded Doorway will now be available. Go through it. Marked in Yellow: Use the RIFLE (1) to shoot out all 6 arc generators. The lights will go out. Marked in Green: Hang the LANTERN (2) (from the Mine) on the Crossbeam Hook (3). Put the CANDLE (4) (from the Control Room) in the Lantern (3). Use the MATCHES (5) (from the Crate in the Generator Room) on the Lantern (3). The lights will come on. Marked in Pink: Use the PADLOCK KEY (6) (from the Pump) on the Padlock (7). The gate will open. Take the PRIMER CORD (8). Zoom in for a HOS. Marked in Yellow: Put the Clock Hand (1) and the Pendulum (2) on the Clock (3) to create the Working Clock. Marked in Blue: Use the Pick (4) on the Rock (5) to reveal the Geode. Marked in Green: Put the Machine Belt (6) on the Rock Polisher (7). Flip the switch on the front of the Rock Polisher. Put the Dull Crystal (8) on the Rock Polisher to create the Polished Rock. Take it. The MINE CART WHEEL (9) will go into your inventory. Exit Down twice to the Mine. Put the MINE CART WHEEL (1) (from the HOS in the room off the Pump Room) on the Cart (2). Marked in Red: Put the Barrel of Explosives (3) on the Pile of Rocks (4). Add the PRIMER CORD (5) (from the room off the Pump Room). Use the BLUE AMULET CRYSTAL (6) on the Pile of Rocks (4). The cave-in will be cleared. Exit through the left Mine Shaft (7). Chapter 3: Tibet Village Examine the Origami Crane (1). You need wind to blow it down. Marked in Orange: Take the GREEN BEANS and the TOKEN. Zoom in on the Well (2) for a HOS. Marked in Yellow: Put the Bucket (1) on the Rope (2). Put the Handle (3) on the Well (4). Crank the Handle to pull up the Onion. Marked in Green: Put the Wheel (5) and the Handlebars (6) on the Bike (7). Marked in Red: Soap and Water Containers. The ONION will go into your inventory. Enter the Restaurant through the Door standing open on the right side of the Courtyard. Marked in Orange: take the TOKEN and the PENTAGON PUZZLE PIECE. Use the CROWBAR (1) to open the Cabinet (2) and take the RED PEPPER. Use the CROWBAR to open the Locked Door (3). Go through the Door (3) to the Restaurant Basement. Use the CROWBAR (1) on the Power Box (2). Use the BLUE AMULET CRYSTAL (3) on the Power Box (2). Marked in Yellow: use the CROWBAR (1) on all the Boxes and Barrels. Take two TOKENS and the NOODLES. Use the CROWBAR (1) on the Loose Floorboard (2) and take one more TOKEN. Examine the Puzzle Box (3). Marked in Green: move the Pipe (4) to the Wall (5). Zoom in on the Wall (5) for a mini-game. Connect the two pipes with blue arrows. You do not need to use all the pieces. You do not have to worry about pipes with extra connectors. Zoom in on the Lucky 7s Game Machine for a HOS. Marked in Green: Put the Wheel (1) on the Grinder (2). Put the Sack of Beans (3) in the Grinder. Take the Bean Flour. Marked in Yellow: Put the Matches (4) on the Firewood (5) to start a Fire. Put the Marshmallow (6) on the Stick (7). Put the Stick with the Marshmallow on the Fire. Take the Toasted Marshmallow. The Utensils and the Fruit are marked in Red. The Cowbell is item 8. The WOK (9) will go into your inventory. Go upstairs. Marked in Yellow: Turn the two Knobs on the stove (1, 2) to start the fire. Put the WOK (3) (from the HOS at the Lucky 7 Game Machine in the Restaurant Basement) on the Stove (4). Add the GREEN BEANS (5) (from the Courtyard), the ONION (6) (from the HOS at the Well), the RED PEPPER (7) (from the Cabinet in the Restaurant), and the NOODLES (8) (from the Barrel in the Restaurant Basement). Take the PREPARED MEAL (9). Exit Down to the Village Courtyard. Put the PREPARED MEAL (1) (from the Restaurant) on the Carpet (2). After the Ghost takes the food, the Inn Door (3) will open. Enter the Inn. Marked in Orange: Take the CIRCLE PUZZLE PIECE and the TOKEN. Zoom in on the Painting (A). Exit to the Inn Lobby. Zoom in on the Safe (B) for a mini-game. There are three Dials, two with blue centers and one with a red center. Turn each to the matching colored symbol from the Painting. The solution is shown in the screenshot. Open the Handle (A) and take the TOKEN. You now have 7 TOKENS. You need 10 to rent a room. Go upstairs. Marked in Orange: Take the TOKEN (1) and the MINERS SHIRT (2). Use the CROWBAR (3) to break the VASE (4) and take a TOKEN. Use the CROWBAR (3) to open the Cabinet (5) and take the SQUARE PUZZLE PIECE. Exit Down twice to the Village Courtyard. Go back to the Restaurant Basement. Zoom in on the Puzzle Chest. Put the SQUARE PUZZLE PIECE (from the Cabinet Upstairs at the Inn), the PENTAGON PUZZLE PIECE (from the Cabinet in the Restaurant), and the CIRCLE PUZZLE PIECE (from the Table in the Inn) in place. The Puzzle Chest will open. Take the YELLOW AMULET CRYSTAL and it will automatically go into the Amulet. Return to the Village Courtyard. Marked in Yellow: Use the Yellow Amulet Crystal (2) on the Origami Bird (1). The Origami Bird will blow across the Village Courtyard to the roof of the Restaurant (3). Use the BLUE AMULET CRYSTAL (4) on the Origami Bird (3). The TOKEN (5) will fall to the ground. Take it. Enter the INN (A). You now have 10 Tokens (1 from the Village Courtyard, 1 from the Restaurant table, 2 from the Crates in the Restaurant Basement, 1 from under the Floorboards in the Restaurant Basement, 1 from the Inn Lobby counter, 1 from the Safe in the Inn Lobby, 1 from Door 2 upstairs at the Inn, 1 from the Vase upstairs at the Inn, and 1 from the Origami Crane in the Courtyard.). Put them in the wood Coin Box below the Safe. The Coin Box will open. Take the ROOM KEY. Go Upstairs. Use the ROOM KEY on Door 1. Enter the room. Put the MINERS SHIRT (from Upstairs at the Inn) on the Mannequin. Zoom in on the Nightstand left of the Bed for a HOS. Marked in Red: the Twelve Signs of the Chinese Zodiac (Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog, Pig). The Dog is the statuette on the shelf above the Music Box. The Snake is wrapped around the black walking stick. Marked in Yellow: Put the Male Figurine (1) and the Female Figurine (2) on top of the Music Box (3). Use the Key (4) to open the Music Box and take the Pearls. Marked in Green: Put the Battery (5) into the Flashlight Base (6). Put the Flashlight Top (7) on the Flashlight Base and take the Flashlight. The BANDANA (8) will go into your inventory. Put the BANDANA (from the HOS in this room) on the Mannequin. Unlock the Chest by pointing each latch down to reveal the BOOTS. Take the BOOTS and put them on the Mannequin. Return to the Village Courtyard and zoom in on the Well for a HOS. Marked in Red: Gargoyles and Lucky Charms (Horseshoes). Marked in Yellow; Put the Hammer Head (1) on the Hammer Handle (2). Use the Hammer on the Cracked Stone (3) to reveal the Ruby. Marked in Green: Put the Lantern Top (4) on the Candlestick (5). Use the Matches (6) to light the Candlestick (5). Take the Floating Lantern. The Inkwell is the brown jar just below the Candlestick (5). The Moon is the crescent stone above the Cracked Stone (3). The OVERALLS (7) will go into your inventory. Enter the Restaurant, go down to the Basement, and zoom in on the Lucky 7s Game Machine for a HOS. Marked in Yellow: Use the Bellows (1) on the Fire (2). Put the Bronze (3) into the Cup (4). Put the Full Cup (4) on the Tongs (5) and they will automatically go into the Fire (2). Pour the Cup of liquid bronze into the Statue Mold (6). Take the Bronze Warrior. Marked in Red: Protective Equipment (Gas Mask, Goggles, Gloves, and Apron) and Maintenance Tools (Screwdriver, Hand Drill, Hammer, Pliers, Saw, 2 Wrenches.) You can only see the handle of the Hammer; it is just below the Gas Mask. Marked in Green: Put the Number Tray (7) into the Slot (A) on the front of the Game Machine (9). Put the Handle (8) on the side (B) of the Game Machine. Take the Lucky 7s Game Machine. The HELMET (10) will go into your inventory. The Map is a scroll behind the Helmet. The Ladder (11) is black. Return to your room at the Inn. Complete the Miners Outfit on the Mannequin. You need the MINERS SHIRT (hanging by Door 2 upstairs at the Inn), the BANDANA (from the HOS in the Nightstand in this room), the OVERALLS (from the 2nd HOS at the Well in the Village Courtyard), the BOOTS (from the Chest in this room) and the HELMET (from the 2nd HOS at the Game Machine in the Restaurant Basement). Take the MINERS UNIFORM. It will not show in your inventory because you are wearing it. Go to the Village Courtyard and enter the Tavern. Raymond Halliday will offer to play a game with you. This is a standard Shell game. You must win 3 times (or use SKIP) to continue. Chapter 4: The Airship Enter the Furnace Building on the Left. Examine the Locked Cabinet (A). Marked in Yellow: Use the SHOVEL (1) on the Coal (2). Press the Button (3) to start the Furnace. The Panel (4) will open. Zoom in for a HOS. Marked in Red: Safety Valves. Use the YELLOW AMULET CRYSTAL on the Flames (1) to reveal one of the Safety Valves. Marked in Green: Put the Sardines in the Can (2) and take the Sardine Can. Marked in Yellow: Use the Matches (4) on the Lantern (3). Take the Lit Lamp. Marked in Pink: Replace the Gears in the Watch (5) and take the Fixed Watch. The ZIPPO LIGHTER (6) will go into your inventory. Exit Right to return to the Airship Dock. Enter the Hangar straight ahead. Marked in Yellow: put the Hose (1) and the Valve (2) on the Torch Cutter (3). Marked in Pink: Put the Fuel Tank (4) on the Loading Area (5). Use the BLUE AMULET CRYSTAL (6) to charge the Crane Control Panel (7). The Fuel Tank will move next to the Gate. Marked in Orange: take the STORAGE KEY (8) and the HYDROGEN TANK (9). That is all you can do here for now. Return to the Furnace Room. Use the STORAGE KEY (from the Hangar) on the Locked Cabinet and take the OILY RAG. Return to the Hangar. Marked in Yellow: put the OILY RAG (2) (from the Locked Cabinet in the Furnace Room) on the Fuel Tank (1). Use the ZIPPO LIGHTER (3) (from the HOS in the Furnace Room) on the OILY RAG. A fire will start. Use the YELLOW AMULET CRYSTAL (4) to blow out the fire. Take the ACETYLENE TANK (5) and put it on the TORCH CUTTER (6). Take the completed TORCH CUTTER. Exit to the Dock. Marked in Yellow: Use the TORCH CUTTER (1) (from the Hangar) on the two Rings at the end of the chains (2, 3) to free the Airship. Use the HYDROGEN TANK (4) (from the Hangar) on the Airship Balloon (5). Enter the Airship Cabin (6). Chapter 5: The Sawmill Take the YETI CLAW (1). Use the CROWBAR (2) to open the Crate (3) and take the FIRE FRUIT. Use the CROWBAR to open the Door (4). Go through the Door. Examine the Hook (1). Marked in Yellow: Use the BLUE AMULET CRYSTAL (2) on the Sawmill Control Panel (3). Flip the Switch. Take the CHAIN (4) and the OIL CAN (5). Go up the Ladder (6). Take the ROPE (1). Marked in Yellow: Use the OIL CAN (2) (from downstairs) on the Hook (3). Use the BLUE AMULET CRYSTAL (4) on the Crane Controls (5). Click the Up/Down Button (6) to lower the Hook. Go Down to the Sawmill Control Room. Use the ROPE (from upstairs) on the Barrel. Go Up the Ladder. Use the Up/Down Button (6) to raise the Barrel. Go Down to the Sawmill Control Room. The trap door is open. Exit through the trap door. Examine the YETI CLAW (A). You need something to melt the ice. Marked in Yellow: use the RIFLE (4) to shoot the 3 loose Stalactites (1, 2, 3). Go across the fallen Stalactites to the Campsite. Marked in Red: Use the YELLOW AMULET CRYSTAL (1) to blow out the Fire (2). Take the RED AMULET CRYSTAL. It will automatically go into the Amulet. Marked in Yellow: Use the CROWBAR (3) to open all the Crates (4). Take the FIRE FRUIT and the YETI CLAW. Marked in Green: Use the RED AMULET CRYSTAL (5) to melt the Ice Wall (6) behind the Tent. Zoom in for a HOS. Marked in Yellow: Use the Pick (1) on the Ice (2) three times to break it. Marked in Red: Goggles, Frozen Treats, and Flares. You will have to break the Ice (2) to get at one pair of Goggles and one Flare. Marked in Green: Put the Pegs (3) and the Tent Poles (4) on the Tent Fabric (5) and take the Tent. The YETI CLAW (6) will be added to your inventory. The Fan (7) is the round blue item by the Skull. Exit Down to the Lower Cavern. Use the RED AMULET CRYSTAL (1) to melt the ice over the YETI CLAW (2) and take it. Use the RED AMULET CRYSTAL (2) to melt the ice over the Upper Cavern (3) and enter the Upper Cavern. Examine the area, but there is nothing to do here yet. Exit Down 2 times so you are back in the Sawmill Control Room. Marked in Green: Use the RED AMULET CRYSTAL (1) on the frozen Wood (2). Take the Wood and put it on left side of the Saw (3). If you havent already, use the BLUE AMULET CRYSTAL to zap the Control Panel (4). Flip the Switch (A) on the Control Panel (4). Take all 3 pieces of cut WOOD (5). Go up the Ladder (6). Marked in Yellow: Use the Crane Control Panel (1) to move the Barrel (2) in front of the Door. Use the RED AMULET CRYSTAL (3) to explode the Barrel (2). Use the YELLOW AMULET CRYSTAL (4) to blow out the fire. Use the WOOD (5) (from downstairs) on the hole in the Walkway (6). Zoom in on the Door (7) for a HOS. Marked in Red: Bullets Marked in Yellow: Use the Axe (1) on the Wood (2). Use the Awl (3) and the Mallet (4) on the Wood. Take the Carved Wood. The Mallet is behind the Thermos. Marked in Pink: Use the Key (5) on the Drawer (6) to reveal the Can of Linguini-Os. Put the Can of Linguini-Os on the Camp Stove (7). Use the RED AMULET CRYSTAL on the Camp Stove to start a fire. Use the Can Opener (8) to open the Can. Take the Cooked Meal. The HAND SAW (9) will go into your inventory. Exit Down twice to the Outside. Use the RED AMULET CRYSTAL to melt the Wall of Ice in front of you. Zoom into the Chest. Marked in Yellow: Set one FIRE FRUIT (A) in each pan (B, C). (There was one FIRE FRUIT in the Crate just outside the first Door, and another FIRE FRUIT in a Crate by the Campsite in the Cavern.) Use the RED AMULET CRYSTAL (D) to ignite each FIRE FRUIT. The Lock will open. Press the colored buttons in the order shown: Green, Blue, Purple, Red, Orange, Yellow. Take the YETI CLAW. Return to the Upper Cavern. Use the SAW (1) (from the HOS in the room upstairs at the Sawmill) on the Wooden Post (2). Use the CHAIN (3) (from downstairs at the Sawmill) on the Broken Chain (4). Put the 5 YETI CLAWS (5) on the Statues Hand (6). (There was one YETI CLAW on the wall outside the Sawmill, one in the Crate at the Campsite, one in the HOS at the Campsite, one in the Lower Cavern, and one in the Chest behind the Ice Wall outside the Sawmill.) Click on the Yetis side (7) and the Gate will open. Exit through the Gate (8). Chapter 6: The Monastery on the Mount Marked in Yellow: Use the RIFLE (1) to shoot the Target (2). Zoom into the Dragon (3) for a HOS. Marked in Pink: Use the Slingshot (1) to break the Jar (2), revealing one Seashell. Marked in Red: Scrolls, Seashells. Marked in Yellow: Move Pieces 3, 4, 5, and 6 to the Wooden Artifact (7). When assembled, move the Wooden Artifact to the Lock (8) to reveal the Cat. Marked in Green: Move the Bow (9) and the Neck (10) to the Base (11). Take the completed Music Maker. The FIREWORK (12) will be added to your inventory. Go through the left Door to the Blue Lantern Room. Marked in Green: Use each Amulet Crystal on the Animal Statue with the matching color banner. Use the BLUE AMULET CRYSTAL (4) on the Tiger (1). Use the RED AMULET CRYSTAL (5) on the Dragon (2). Use the YELLOW AMULET CRYSTAL (6) on the Crane (3). The Door to the Dragon Room will open. Take the SHOVEL (7). Enter the Dragon Room (8). Take the RED BELL (1). Marked in Yellow: Use the CROWBAR (2) on the Panels (3 and 4) to reveal the Fire Source. Use the YELLOW AMULET CRYSTAL (5) on each Fire Source. Zoom in on the Altar (6) for a mini-game. The tiles should add up to 5, 8, 5 both horizontally and vertically. You can determine the value of a tile by first putting 3 identical tiles in a row, finding out their value, and dividing by 3. Then you can replace one of the identical tiles with any other tile to figure out its value. Our solution is in the screenshot. We have marked the numeric value of each tile in blue. When the puzzle is complete, take the RED ORB. Click on the Lever on the Wall behind the Altar. Exit Down to the Room of the Blue Lanterns. The Crane Room Door is now unlocked. Enter the Crane Room. Marked in Yellow: Use the RIFLE (5) to shoot the 3 Targets (1, 2, 3). Take the PINK BELL (4). Marked in Green: Use the YELLOW AMULET CRYSTAL (6) on the Fans (7 and 8) on each side of the gate. The Gate (9) will open. Go through it. Marked in Blue: There are five differences between the two statues: the teeth, the necklace, one pendant, what the statue is holding, and the necklace hanging off the pedestal. When you have clicked on all 5 differences, the doors will open. Take the YELLOW ORB from the left Monkey Statue (1). Move the Lever (2). This will unlock the Tiger Room Door. Zoom in on the right Monkey Statue (3) for a HOS. Marked in Yellow: Put the Hook (1) and the Reel (2) on the Fishing Pole (3). Use the Completed Fishing Pole to get the Pearl out of the Fish Bowl (4). Take the Pearl. Marked in Red: Pearls and Spools of Thread. One of the Pearls is black. Marked in Green: Put the Metal Piece (5) and the Cheese (5) on the Mouse Trap (7). Take the completed Mouse Trap. The BONSAI TREE (8) will go into your inventory. Exit Down to the Blue Lantern Room. The Tiger Door is now open. Enter the Tiger Room. Marked in Yellow: Use the CROWBAR (1) to open the Panel (2). There is a broken Floorboard (3), but you cant get to it yet. Zoom in on the Panel for a mini-game. Each Piston has a red Control Button. Push the Control Button so the Piston stops in its green area. When you complete the mini-game, the spikes will lower. Use the CROWBAR on the broken Floorboard. Zoom in for a mini-game. This is the same type as the previous mini-game except that on the right side one button controls two pistons. Focus on the faster piston. When you complete the mini-game, the Pendulums will stop. Marked in Yellow: Put the FIREWORK (1) (from the HOS at the Dragon Pool) on the Stone Box (2). Use the RED AMULET CRYSTAL (3) on the FIREWORK. Zoom in for a mini-game. Marked in Pink: Zoom in on the Wooden Box (4) on the Altar. Use the CROWBAR (1) to open the Wooden Box. Take the FIRE SEED (5), and the GREEN AMULET CRYSTAL (6). Take the BLUE ORB (7). Return to the Dragon Pool. Go right into the Bonsai Room. Marked in Yellow: Use the SHOVEL (1) (from the Blue Lantern Room) on the Dirt (2). Put the BONSAI TREE (3) (from the HOS on the right Monkey on the Altar in the Crane Room) in the Dirt (2). Use the GREEN AMULET CRYSTAL (4) on the Tree. Enter the Upper Alcove (5). Marked in Yellow: Put the RED BELL (1) (from the Dragon Room) on the Bell Chain (2). Put the PINK BELL (3) (from the Crane Room) on the Bell Chain (4). Put the Blue Bell (5) on the center Bell Chain (6). That is all you can do here until you get more bells. Return to the Dragon Pool. Zoom in on the Dragon for a HOS. Marked in Yellow: Use the YELLOW AMULET CRYSTAL (1) on the small Straw House (2) and reveal a Pig. Marked in Red: Yin Yangs and Pigs. One Pig is hiding in the small Straw House. Marked in Green: Put the Pendant (3) and the Chime Tubes (4) on the Chime Top (5) and take the completed Chimes. The YELLOW BELL (6) will go into your inventory. Go up the stairs. Marked in Yellow: Put the FIRE SEED (1) (from the Wooden Box on the Altar in the Tiger Room) in the Pot (2). Use the RED AMULET CRYSTAL (3) to sprout the seed. Use the GREEN AMULET CRYSTAL (4) to make it grow. Marked in Green: Use the Rifle (5) to shoot the Weights (6 and 7) by the Gate. Enter the Gate (8). Examine the Bowls (1) by the Door to Shangri La (2). You need 4 pieces of Fire Fruit. Return to the Dragon Pool. Go right into the Bonsai Room. Use the Rifle (1) to shoot down the four FIRE FRUIT (orange). Take the first 3. Zoom in on the Statue (2) for a HOS. Marked in Red: Flies and Acorns Marked in Blue: Put the Teapot (1) on the Stove (2). Take four Tea Leaves (T) and put them in the Tea Pot. Use the RED AMULET CRYSTAL (3) to light the Stove (2). Put the Full Tea Pot on the Empty Cup (4). Take the Cup of Tea. Marked in Green: Put the Tomato Seed Packet (5) on the Pot (6). Use the Watering Can (7) on the Pot (6). Take the Tomato Plant. The 4th FIRE FRUIT (8) will go into your inventory. The Red Jewel is the pendant necklace on the Statue. Exit to the Dragon Pool. Go left into the Blue Lantern Room. Enter the Crane Room. Zoom in on the Altar, then on the right Monkey Statue for a HOS. Marked in Red: Fans and Cherries. One of the Cherries is in the Locked Chest. Marked in Yellow: Put the first Key (1) in the Lock (2). Put the Seed (3) in the broken Floorboard (4). Use the GREEN AMULET CRYSTAL (5) on the Seed (4) and it will grow, bringing up the second Key. Use the second Key on the Lock (2) and the Locked Chest will open revealing a Cherry. Marked in Green: Put the Red Seeds (6) in the Empty Bird Feeder (7). Add Water (8). Take the completed Bird Feeder. The GREEN BELL (9) will go into your inventory. Return to the Dragon Pool. Go right into the Bonsai Room. Go to the upper alcove. Put the last Bells in place. The GREEN BELL (1) goes on the left chain (2) and the YELLOW BELL (3) goes on the end chain (4). From left to right: PINK BELL (from the Crane Room), RED BELL (from the Dragon Room), Blue Bell (from this room), GREEN BELL (from the 2nd HOS at the Monkey Statue in the Crane Room). YELLOW BELL (from the 2nd HOS at the Dragon Pool), Click on the Lever (5). This will start a mini-game. Repeat the song by clicking on the bells. Solution: Green, Red, Blue, Pink, Green, Yellow, Blue, Green, Red. The chest will open to reveal the GREEN ORB. Take it. Return to the Dragon Pool. Go forward twice to the Gate to Shangri La. Put one FIRE FRUIT (1) (from the Tree in the Bonsai Room) in each Bowl (2, 3, 4, 5). They will light by themselves. Marked in Yellow: Put the RED ORB (6) (from the Altar in the Dragon Room) in the first Bowl. Put the YELLOW ORB (7) (from the left Monkey Statue on the Altar in the Crane Room) in the second Bowl. Put the BLUE ORB (8) (from the Altar in the Tiger Room) in the third Bowl. Put the GREEN ORB (9) (from the locked chest in the Upper Alcove of the Bonsai Room) in the 4th Bowl. The Gate will start to open and then break. Use the CROWBAR (11) to remove the Broken Gear (10). Return to the Dragon Pool. Go right into the Bonsai Room. Zoom in on the Statue for a HOS. Marked in Red: China Roses and Exotic Fruits. There is a small China Rose by the peanuts which is hard to see. Marked in Green: Put the Rice (1) into the Wok (2). Add the Soy Sauce (3). Take the Fried Rice. Marked in Yellow: Use the Spade (4) to dig a hole in the Dirt (5). Put the Twig (6) in the hole. Use the GREEN AMULET CRYSTAL (7) to help the plant grow. The entire Rose Bush will count as one China Rose. Take it. The COG (8) will go into your inventory. Return to the Gate to Shangri La. Put the COG (1) (from the 2nd HOS by the statue in the room Bonsai Room) in the Gearbox (2). Enter the Gate to Shangri La (3). Shangri-la Game Over Chapter 7: Shangri La Shangri-la Games Marked in Yellow: Take the Stone Fragments and assemble the Main Portal (1) as shown. They will rotate automatically to fit. Marked in Orange: take 3 YELLOW SHARDS. Marked in Green: Use the CROWBAR (3) to uncover two more YELLOW SHARDS (4 and 5) and take them. You now have 5. Put the 5 YELLOW SHARDS into the Yellow Lotus (2). Press the Yellow Gem (6) on the Main Portal to view a new location through the Main Portal. Exit through the Main Portal to the Floating Temple. Marked in Orange: Take 4 GREEN SHARDS. Marked in Yellow: Move the Deflated Balloon (1) by the Door (2). Marked in Pink: Use the YELLOW AMULET CRYSTAL (3) on the Obelisk (4). Take 2 Black Mushrooms (M) and the White Root (W) that grow after you activate the Obelisk. Marked in Blue: Use the RIFLE (5) to shoot the 3 Small Purple Balloons (6, 7, 8). The Crate (9) will fall to the ground. Open the Crate with the CROWBAR (10) to reveal the 5th GREEN SHARD. Take it. Exit Down to the Main Portal. Marked in Yellow: Put the 5 GREEN SHARDS (1) (from the Floating Temple) in the Green Lotus (2). Press the Green Gem (3) on the Main Portal. Exit through the Main Portal to the Cliff Edge. Examine the Vines (A); there is a Creature hiding there. Zoom in on the Platform (B) for a mini-game. Solution: 3 Yellow Buttons on the left, 3 Blue Buttons on the right, and the Green Buttons in the center. There are many possible ways to create the solution. We used: F, F, H, A, F, F, C, H, H, F, F, H, H. When the mini-game is complete, an Obelisk will rise up from the Platform. Use the GREEN AMULET CRYSTAL (1) on the Obelisk (2) and everything will start to bloom. Take 4 BLUE SHARDS, 3 BLACK MUSHROOMS, 1 FIRE FRUIT, and 1 PEAPOD. That is all you can do for now. Exit Down to the Main Portal. Click on the Yellow Gem on the Main Portal. Exit through the Main Portal to the Floating Temple. Marked in Yellow: Put the FIRE FRUIT (1) (from the Cliff Edge) on the Deflated Balloon (2). Ignite the FIRE FRUIT with the RED AMULET CRYSTAL (3). The Balloon will rise, opening the Temple Door to reveal the 5th BLUE SHARD. Take it. Exit Down to the Main Portal. Marked in Yellow: Put the 5 BLUE SHARDS (1) (4 from the Cliff Edge, 1 from inside the Floating Temple) in the Blue Lotus (2). Press the Blue Gem on the Main Portal (3). Exit through the Main Portal (4) to the River. Use the CROWBAR (1) on the Loose Floorboard (2) to reveal a RED SHARD. Take it. Take the SHOVEL (3). Exit Down to the Main Portal. Press the Green Gem on the Main Portal and exit through the Main Portal to the Cliff Edge. Use the SHOVEL (1) (from the River) to dig up the two WHITE ROOTS (2 and 3) and take them. Exit Down to the Main Portal. Click on the Blue Gem on the Main Portal and exit through the Main Portal to the River. Give the 3 WHITE ROOTS (1 from the Floating Temple and 2 from the Cliff Edge) to the Fish in the water. Give the 5 BLACK MUSHROOMS (2 from the Floating Temple and 3 from the Cliff Edge) to the Fish. The Fish will push the Obelisk Button for you and the Obelisk will rise. Marked in Yellow: Use the BLUE AMULET CRYSTAL (1) on the Obelisk (2). Marked in Pink: The Fish (3) will come back and wait in front of the River House Button. Give the Fish (3) the PEAS (5) (from the Cliff Edge) and the Doors (4) will open. Zoom in for a HOS. Marked in Red: Tea Leaves, Apples, and Cupcakes. Marked in Green: Put the Brass Bird (1) on the Brass Tree (2). Put the Bird Wing (3) on the Brass Bird. Take the completed Nightingale by clicking on the tree, not the bird. Marked in Yellow: Use the Hammer (4) on the Jar (5) to reveal an Ear of Corn. Use the RED AMULET CRYSTAL (6) to pop the Ear of Corn. Take the Popcorn. The Crackers are to the left of the Brass Monkeys under the Table. The DRAGON CANNON (7) will go into your inventory. Return to the Main Portal. Press the Yellow Gem on the Main Portal and exit through the Main Portal to the Floating Temple. Marked in Yellow: Use the DRAGON CANNON (1) (from the HOS in the River House) to shoot the Large Balloon (2). Take the two RED SHARDS. Zoom in on the Balloon Tent (3) for a HOS. Marked in Red: Ming Vases, Gold Leaves, and Musical Instruments. There will be one Gold Leaf on the orange tree after it grows. Marked in Yellow: Use the GREEN AMULET CRYSTAL (1) on the Plant (2). Take the Orange (2) and put it on the Ancient Juicer (3). Put the Rock (4) on the Juicer (aiming the cursor at the Orange). Take the cup of Orange Juice (9). Marked in Green: Put the Lime (5) and the Salt (6) in the Margarita Glass (7) and take the Margarita. The SPICY MUSTARD (8) will go into your inventory. Return to the Main Portal. Press the Green Jewel on the Main Portal and exit through the Main Portal to the Cliff Edge. Marked in Yellow: Give the SPICY MUSTARD (1) (from the HOS in the Balloon Tent at the Floating Temple) to the Panda (2). He will spit out the 4th RED SHARD (3). Take it. Return to the Main Portal. Press on the Blue Gem on the Main Portal and exit through the Main Portal to the River. Zoom in on the River House for a HOS. Marked in Red: Tea Cups, Cookies, and Flower Petals. Marked in Yellow: Put the Letter (1) into the Envelope (2). Put the Envelope onto the Candle (3). Use the RED AMULET CRYSTAL (4) to melt the Candle (3). Take the Sealed Letter. Marked in Green: Put the Patch (5) onto the Dress (6). Put the Silk Worm (7) onto the Bush (8). Take the Raw Silk (12) and put it on the Spinning Wheel (9). Take the Silk Thread (10) and use it on the Dress (6). Take the Mended Dress. The FEATHER (11) will go into your inventory. The Star is a Starfish behind the Brass Nightingale. Return to the Main Portal. Press the Green Gem on the Main Portal. Exit through the Main Portal to the Cliff Edge. Marked in Yellow: Tickle the Panda (1) with the FEATHER (2) (from the 2nd HOS at the River House). He will give up the fifth RED SHARD (3). Take it. Return to the Main Portal. Marked in Yellow: Put the 5 RED SHARDS (1) (2 from the Floating Temple, 1 from the Loose Floorboard on the Bridge at the River, and 2 from the Panda at the Cliff Edge) in the Red Lotus (2). Press the Red Gem (3) on the Main Portal. Exit through the Main Portal (4) to the Statue. Marked in Blue: There are six fires. Use the YELLOW AMULET CRYSTAL (1) on the Fires marked 2, 3, and 4 in the screenshot. That is all you can do for now. Exit Down to the Main Portal. Click on the Yellow Gem on the Main Portal. Exit through the Main Portal to the Floating Temple. Zoom in on the Balloon Tent for a HOS. Marked in Red: Pearls, Moths, and Fireworks. There are several different kinds of Fireworks. Marked in Green: Put the Film (4) and the Lens (5) on the Camera (6) and take the Camera. Marked in Yellow: Put the Umbrella (1) on the Chest (2). Use the YELLOW AMULET CRYSTAL (3) on the Umbrella (2). It will lift the lid, revealing a Pearl and the Apples. Take them. The ROCK PICK (7) will go into your inventory. Return to the Main Portal. Press the Red Gem on the Main Portal. Exit through the Main Portal to the Statue. Marked in Yellow: Use the ROCK PICK (1) (from the second HOS at the Balloon Tent at the Floating Temple) several times on the Boulder (2). Zoom in on the Obelisk for a mini-game. This is a pairs matching game. You get as many tries as you like, and the pictures will always be in the same place. You must match all the pairs before the Hourglass timer at the top runs out, or start again. When the mini-game is complete, use the RED AMULET CRYSTAL on the Obelisk. Return to the Main Portal. Press the Purple Gem at the top of the Main Portal. Exit through the Main Portal after the Diamond Lotus. The last mini-game is simple: just put the Diamond Lotus (1) on the Altar (2). If you dont make it in time, you will get another chance. Watch the last cut scene. Shangri-la Game Over
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Shangri-la Games
Shangri-la Game Over Welcome to the Rita James and the Race to Shangri La Walkthrough! Join the More Brave than Brilliant Rita James on another whirlwind adventure in search of the mythical paradise of Shangri La! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, were pretty sure youll find what youre looking for here. This document contains a complete Rita James and the Race to Shangri La game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by
Take on the role of the captain of a troubled jumbo jet carrying infected passengers intent on bringing the plane out of the sky, or pit yourself against hundreds of zombies in the interior of a. Shangri La 2 Deluxe Embark on a lexical journey through a word gamer's paradise in this adventurous puzzle game. Remove letter tiles from the screen by forming words using the lighter color tiles. Free tiles to make more words and spell out the bonus word for big points! The full version of Shangri La 2 Deluxe features. Events and Results at the Shangri-La Resort Hotel. Call us today 918-257-4204. Robin , and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. Walkthrough Menu General Tips This is a Hidden Object Puzzle Adventure game. Throughout the guide, we will use the acronym HOS for Hidden Object Scene. We will list inventory items in ALL CAPS. There is no timer except in a few of the mini-games. Use the Main Menu icon in the lower left to return to the Main Menu. The Globe in the lower right has a list of current Tasks. There are many inventory items to take in the main scenes, so click on anything that looks interesting. You can also try inventory items, like using a crowbar on a stuck door. The HINT button works in the main scenes as well as the HOS. Click on the HINT button in the mini-games to read the instructions. Chapter 1: SF Airport Marked in Yellow: Open the Glovebox (1) and take the SCREWDRIVER. Drag the PROPELLOR (2) to the Plane (3). The Side Panel will open (4). Zoom in on the Side Panel (4); Use the SCREWDRIVER on each of the 4 screws. Exit Down. Zoom into the Fuel Drums (5) to do a HOS. Marked in Yellow: Drag the Cloth (1) and the String (2) to the Kite Frame (3). Take the Charged Battery (4). It will be added to your inventory. Marked in Green: Drag the Rooster (5) and the Arrows (6) to the incomplete Weathervane (7). Take the Weathervane. Marked in Red: Wheels and Peanuts. After the lightning strikes, go through the hole in the wall. Take the 5 SPARK PLUGS. Exit Down. Zoom in on the Planes Side Panel. Put the 5 SPARK PLUGS in the holes. Put the 5 Spark Plug Caps on the SPARK PLUGS. Their positions match the colored numbers on the diagram (Orange, Yellow, Red, Green, Blue). Put the BATTERY (A) by the two Wires (B). Click on each Wire end (C, D) to connect it. Chapter 2: Tibet Airport Take the BOLT (1). Zoom in on the Canteen (2). Take 2 BOLTS, the KEY and the SMALL WEIGHT. Exit Down. Zoom into the Control Room Door. Move the Large Gear (A), Small Gear (B) and Medium Gear (C) to the positions shown. Put the SMALL WEIGHT (1) on the mechanism and the KEY (2) in the keyhole. (The SMALL WEIGHT and the KEY were in the zoom scene by the Canteen.) Use the Lever (D) to open the lock. Enter the Control Room. Take the CANDLESTICK (1). Zoom in on the Corkboard (2) and read the flyers. Zoom in on the Radio(3) for a mini-game Set the Dials so the lights on top match the code on the flyers (Yellow, Blue, Orange, Blue). Start by turning on the Switch (1). If at any time you want to reset and go back to the beginning, move all 3 Dials to the Up position and turn the Switch off and then on again. The 3 dials are marked: (). Solution: (*,*,*, *, Enter the Storage Room. Take the items on the Find List. Marked in Yellow: Use the Corkscrew (1) on the Bottle (2) to reveal the Note in the Bottle. Marked in Cyan: Use the Key (3) on the Door (4) to reveal an Arrow, the Gong Plate and the Bird. Marked in Green: Put the Gong Mallet (5) on the right side of the Gong Stand (6). Put the Gong Plate in the middle of the Gong Stand. Take the Gong. Marked in Pink: Navigation Tools (two Compasses, a Map, a Telescope, a Globe, and a Sextant). Marked in Red: Arrows and Singing Bowls. One of the Singing Bowls is on the shelf behind the Note in the Bottle. The CROWBAR (7) will go into your inventory. Return to the Control Room. Uses the CROWBAR (1) (from the HOS in the Storage Room) to open all the Crates. Take the GOLD MINERS PAN, 2 FLARES, and 2 BOLTS from the open Crates. Open the Desk Drawer (2) and take another FLARE. Open the Glass Case (3) and take the 4th FLARE. Exit Down. Put the FLARES (1) (from the Control Room) in the Square (2). Examine the Crate that lands on the Square. Use the CROWBAR (3) on the Crate and take the RIFLE. Use the CROWBAR on the Mine Entrance (4) until you can enter. Enter the Mine. The Professor says you need to find 4 Elemental Crystals for his Amulet (1). Marked in Orange: take the available BOLTS and the OIL LAMP. Zoom in on the Machine (2) for a HOS. Marked in Yellow: Drag the Crowbar (1) to the lower Gear (2) to jam the machine. Now you can take the items behind the Gears. Marked in Green: Put the Beaded Bird Swing (3) and the Bird (4) in the Birdcage (5) to create the Gas Detection item. The only Rope that counts is just to the left of the Gas Can (6). Marked in Red: Goggles and Emeralds. The EMPTY GAS CAN (6) will go into your inventory. The Fan Belt is item (7). Click the RIFLE (1) (from the Crate on the Landing Strip) on the Lights on each side of the Ladder (2 and 3) and the Ladder will drop down. You now have access to the Mine Upper Level. Marked in Orange: Take the BOLTS. Enter the Generator Room (4). Marked in Orange: Take the BOLTS. Marked in Yellow: Take the SHOVEL (1). Use the SHOVEL on the BLUE AMULET CRYSTAL (2). It will automatically be added to the Amulet (3). You will probably have to scroll through your inventory tray to find the SHOVEL. Marked in Green: Use the CROWBAR (4) on the Pirate Crate (5) and take the MATCHES. Examine the Generator (6). It needs gas. Exit Down to the Mine. Enter the Pump Room through the Shaft to the right of the Cave-in. Marked in Orange: Take 5 FOOLS GOLD from around the room. You will need to use the GOLD MINERS PAN (1) (from a Crate in the Control Room) to get the pieces in the water. Put the FOOLS GOLD into the Counterweight Basket (2) to lower the Drawbridge. Examine the PUMP (3). Take the PADLOCK KEY (orange). Put the 12 BOLTS (1) on the Flywheel (2). There was 1 BOLT on a Crate at the Landing Strip, 2 BOLTS in the zoom scene at the Landing Strip, 2 BOLTS in the Crates in the Control Room, 3 BOLTS on the lower level of the Mine, 2 BOLTS on the upper level of the Mine, and 2 BOLTS in the Generator Room. That is all you can do until you get the Generator turned on. Exit Down twice to the Landing Strip. Put the EMPTY GAS CAN (1) (from the HOS on the Machine in the Mine) on the Hose (2) from the Fuel Pump. Set the Switches on the Fuel Pump (3) to match the pattern on the Corkboard in the Control Room (A). Take the FULL GAS CAN (4). Go into the Mine (B). Enter the Generator Room on the upper level. Put the FULL TANK OF GAS (1) (from the Fuel Pump at the Landing Strip) on the Generator (2). Use the BLUE AMULET CRYSTAL (3) on the Generator (2). Zoom in on the broken Circuit Board (4) for a mini-game. Click on a piece and move it to any empty space. You do not need to use all the pieces. Once the Circuit Board is repaired, pull the Switch on the wall to the right of the Generator to turn on the lights. Exit Down to the Mine. Marked in Green: Use the RIFLE (1) on each of the 6 Lights. Each Light will turn green as you shoot it. When all the Lights are green, enter the Pump Room (B) and zoom in on the Pump. Once you have turned on the Generator and all the Lights in the Mine, the bulbs on the Pump will be flickering. Turn the Wheels as shown in the screenshot so all four bulbs are green. Exit Down to the Pump Room. The flooded Doorway will now be available. Go through it. Marked in Yellow: Use the RIFLE (1) to shoot out all 6 arc generators. The lights will go out. Marked in Green: Hang the LANTERN (2) (from the Mine) on the Crossbeam Hook (3). Put the CANDLE (4) (from the Control Room) in the Lantern (3). Use the MATCHES (5) (from the Crate in the Generator Room) on the Lantern (3). The lights will come on. Marked in Pink: Use the PADLOCK KEY (6) (from the Pump) on the Padlock (7). The gate will open. Take the PRIMER CORD (8). Zoom in for a HOS. Marked in Yellow: Put the Clock Hand (1) and the Pendulum (2) on the Clock (3) to create the Working Clock. Marked in Blue: Use the Pick (4) on the Rock (5) to reveal the Geode. Marked in Green: Put the Machine Belt (6) on the Rock Polisher (7). Flip the switch on the front of the Rock Polisher. Put the Dull Crystal (8) on the Rock Polisher to create the Polished Rock. Take it. The MINE CART WHEEL (9) will go into your inventory. Exit Down twice to the Mine. Put the MINE CART WHEEL (1) (from the HOS in the room off the Pump Room) on the Cart (2). Marked in Red: Put the Barrel of Explosives (3) on the Pile of Rocks (4). Add the PRIMER CORD (5) (from the room off the Pump Room). Use the BLUE AMULET CRYSTAL (6) on the Pile of Rocks (4). The cave-in will be cleared. Exit through the left Mine Shaft (7). Chapter 3: Tibet Village Examine the Origami Crane (1). You need wind to blow it down. Marked in Orange: Take the GREEN BEANS and the TOKEN. Zoom in on the Well (2) for a HOS. Marked in Yellow: Put the Bucket (1) on the Rope (2). Put the Handle (3) on the Well (4). Crank the Handle to pull up the Onion. Marked in Green: Put the Wheel (5) and the Handlebars (6) on the Bike (7). Marked in Red: Soap and Water Containers. The ONION will go into your inventory. Enter the Restaurant through the Door standing open on the right side of the Courtyard. Marked in Orange: take the TOKEN and the PENTAGON PUZZLE PIECE. Use the CROWBAR (1) to open the Cabinet (2) and take the RED PEPPER. Use the CROWBAR to open the Locked Door (3). Go through the Door (3) to the Restaurant Basement. Use the CROWBAR (1) on the Power Box (2). Use the BLUE AMULET CRYSTAL (3) on the Power Box (2). Marked in Yellow: use the CROWBAR (1) on all the Boxes and Barrels. Take two TOKENS and the NOODLES. Use the CROWBAR (1) on the Loose Floorboard (2) and take one more TOKEN. Examine the Puzzle Box (3). Marked in Green: move the Pipe (4) to the Wall (5). Zoom in on the Wall (5) for a mini-game. Connect the two pipes with blue arrows. You do not need to use all the pieces. You do not have to worry about pipes with extra connectors. Zoom in on the Lucky 7s Game Machine for a HOS. Marked in Green: Put the Wheel (1) on the Grinder (2). Put the Sack of Beans (3) in the Grinder. Take the Bean Flour. Marked in Yellow: Put the Matches (4) on the Firewood (5) to start a Fire. Put the Marshmallow (6) on the Stick (7). Put the Stick with the Marshmallow on the Fire. Take the Toasted Marshmallow. The Utensils and the Fruit are marked in Red. The Cowbell is item 8. The WOK (9) will go into your inventory. Go upstairs. Marked in Yellow: Turn the two Knobs on the stove (1, 2) to start the fire. Put the WOK (3) (from the HOS at the Lucky 7 Game Machine in the Restaurant Basement) on the Stove (4). Add the GREEN BEANS (5) (from the Courtyard), the ONION (6) (from the HOS at the Well), the RED PEPPER (7) (from the Cabinet in the Restaurant), and the NOODLES (8) (from the Barrel in the Restaurant Basement). Take the PREPARED MEAL (9). Exit Down to the Village Courtyard. Put the PREPARED MEAL (1) (from the Restaurant) on the Carpet (2). After the Ghost takes the food, the Inn Door (3) will open. Enter the Inn. Marked in Orange: Take the CIRCLE PUZZLE PIECE and the TOKEN. Zoom in on the Painting (A). Exit to the Inn Lobby. Zoom in on the Safe (B) for a mini-game. There are three Dials, two with blue centers and one with a red center. Turn each to the matching colored symbol from the Painting. The solution is shown in the screenshot. Open the Handle (A) and take the TOKEN. You now have 7 TOKENS. You need 10 to rent a room. Go upstairs. Marked in Orange: Take the TOKEN (1) and the MINERS SHIRT (2). Use the CROWBAR (3) to break the VASE (4) and take a TOKEN. Use the CROWBAR (3) to open the Cabinet (5) and take the SQUARE PUZZLE PIECE. Exit Down twice to the Village Courtyard. Go back to the Restaurant Basement. Zoom in on the Puzzle Chest. Put the SQUARE PUZZLE PIECE (from the Cabinet Upstairs at the Inn), the PENTAGON PUZZLE PIECE (from the Cabinet in the Restaurant), and the CIRCLE PUZZLE PIECE (from the Table in the Inn) in place. The Puzzle Chest will open. Take the YELLOW AMULET CRYSTAL and it will automatically go into the Amulet. Return to the Village Courtyard. Marked in Yellow: Use the Yellow Amulet Crystal (2) on the Origami Bird (1). The Origami Bird will blow across the Village Courtyard to the roof of the Restaurant (3). Use the BLUE AMULET CRYSTAL (4) on the Origami Bird (3). The TOKEN (5) will fall to the ground. Take it. Enter the INN (A). You now have 10 Tokens (1 from the Village Courtyard, 1 from the Restaurant table, 2 from the Crates in the Restaurant Basement, 1 from under the Floorboards in the Restaurant Basement, 1 from the Inn Lobby counter, 1 from the Safe in the Inn Lobby, 1 from Door 2 upstairs at the Inn, 1 from the Vase upstairs at the Inn, and 1 from the Origami Crane in the Courtyard.). Put them in the wood Coin Box below the Safe. The Coin Box will open. Take the ROOM KEY. Go Upstairs. Use the ROOM KEY on Door 1. Enter the room. Put the MINERS SHIRT (from Upstairs at the Inn) on the Mannequin. Zoom in on the Nightstand left of the Bed for a HOS. Marked in Red: the Twelve Signs of the Chinese Zodiac (Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog, Pig). The Dog is the statuette on the shelf above the Music Box. The Snake is wrapped around the black walking stick. Marked in Yellow: Put the Male Figurine (1) and the Female Figurine (2) on top of the Music Box (3). Use the Key (4) to open the Music Box and take the Pearls. Marked in Green: Put the Battery (5) into the Flashlight Base (6). Put the Flashlight Top (7) on the Flashlight Base and take the Flashlight. The BANDANA (8) will go into your inventory. Put the BANDANA (from the HOS in this room) on the Mannequin. Unlock the Chest by pointing each latch down to reveal the BOOTS. Take the BOOTS and put them on the Mannequin. Return to the Village Courtyard and zoom in on the Well for a HOS. Marked in Red: Gargoyles and Lucky Charms (Horseshoes). Marked in Yellow; Put the Hammer Head (1) on the Hammer Handle (2). Use the Hammer on the Cracked Stone (3) to reveal the Ruby. Marked in Green: Put the Lantern Top (4) on the Candlestick (5). Use the Matches (6) to light the Candlestick (5). Take the Floating Lantern. The Inkwell is the brown jar just below the Candlestick (5). The Moon is the crescent stone above the Cracked Stone (3). The OVERALLS (7) will go into your inventory. Enter the Restaurant, go down to the Basement, and zoom in on the Lucky 7s Game Machine for a HOS. Marked in Yellow: Use the Bellows (1) on the Fire (2). Put the Bronze (3) into the Cup (4). Put the Full Cup (4) on the Tongs (5) and they will automatically go into the Fire (2). Pour the Cup of liquid bronze into the Statue Mold (6). Take the Bronze Warrior. Marked in Red: Protective Equipment (Gas Mask, Goggles, Gloves, and Apron) and Maintenance Tools (Screwdriver, Hand Drill, Hammer, Pliers, Saw, 2 Wrenches.) You can only see the handle of the Hammer; it is just below the Gas Mask. Marked in Green: Put the Number Tray (7) into the Slot (A) on the front of the Game Machine (9). Put the Handle (8) on the side (B) of the Game Machine. Take the Lucky 7s Game Machine. The HELMET (10) will go into your inventory. The Map is a scroll behind the Helmet. The Ladder (11) is black. Return to your room at the Inn. Complete the Miners Outfit on the Mannequin. You need the MINERS SHIRT (hanging by Door 2 upstairs at the Inn), the BANDANA (from the HOS in the Nightstand in this room), the OVERALLS (from the 2nd HOS at the Well in the Village Courtyard), the BOOTS (from the Chest in this room) and the HELMET (from the 2nd HOS at the Game Machine in the Restaurant Basement). Take the MINERS UNIFORM. It will not show in your inventory because you are wearing it. Go to the Village Courtyard and enter the Tavern. Raymond Halliday will offer to play a game with you. This is a standard Shell game. You must win 3 times (or use SKIP) to continue. Chapter 4: The Airship Enter the Furnace Building on the Left. Examine the Locked Cabinet (A). Marked in Yellow: Use the SHOVEL (1) on the Coal (2). Press the Button (3) to start the Furnace. The Panel (4) will open. Zoom in for a HOS. Marked in Red: Safety Valves. Use the YELLOW AMULET CRYSTAL on the Flames (1) to reveal one of the Safety Valves. Marked in Green: Put the Sardines in the Can (2) and take the Sardine Can. Marked in Yellow: Use the Matches (4) on the Lantern (3). Take the Lit Lamp. Marked in Pink: Replace the Gears in the Watch (5) and take the Fixed Watch. The ZIPPO LIGHTER (6) will go into your inventory. Exit Right to return to the Airship Dock. Enter the Hangar straight ahead. Marked in Yellow: put the Hose (1) and the Valve (2) on the Torch Cutter (3). Marked in Pink: Put the Fuel Tank (4) on the Loading Area (5). Use the BLUE AMULET CRYSTAL (6) to charge the Crane Control Panel (7). The Fuel Tank will move next to the Gate. Marked in Orange: take the STORAGE KEY (8) and the HYDROGEN TANK (9). That is all you can do here for now. Return to the Furnace Room. Use the STORAGE KEY (from the Hangar) on the Locked Cabinet and take the OILY RAG. Return to the Hangar. Marked in Yellow: put the OILY RAG (2) (from the Locked Cabinet in the Furnace Room) on the Fuel Tank (1). Use the ZIPPO LIGHTER (3) (from the HOS in the Furnace Room) on the OILY RAG. A fire will start. Use the YELLOW AMULET CRYSTAL (4) to blow out the fire. Take the ACETYLENE TANK (5) and put it on the TORCH CUTTER (6). Take the completed TORCH CUTTER. Exit to the Dock. Marked in Yellow: Use the TORCH CUTTER (1) (from the Hangar) on the two Rings at the end of the chains (2, 3) to free the Airship. Use the HYDROGEN TANK (4) (from the Hangar) on the Airship Balloon (5). Enter the Airship Cabin (6). Chapter 5: The Sawmill Take the YETI CLAW (1). Use the CROWBAR (2) to open the Crate (3) and take the FIRE FRUIT. Use the CROWBAR to open the Door (4). Go through the Door. Examine the Hook (1). Marked in Yellow: Use the BLUE AMULET CRYSTAL (2) on the Sawmill Control Panel (3). Flip the Switch. Take the CHAIN (4) and the OIL CAN (5). Go up the Ladder (6). Take the ROPE (1). Marked in Yellow: Use the OIL CAN (2) (from downstairs) on the Hook (3). Use the BLUE AMULET CRYSTAL (4) on the Crane Controls (5). Click the Up/Down Button (6) to lower the Hook. Go Down to the Sawmill Control Room. Use the ROPE (from upstairs) on the Barrel. Go Up the Ladder. Use the Up/Down Button (6) to raise the Barrel. Go Down to the Sawmill Control Room. The trap door is open. Exit through the trap door. Examine the YETI CLAW (A). You need something to melt the ice. Marked in Yellow: use the RIFLE (4) to shoot the 3 loose Stalactites (1, 2, 3). Go across the fallen Stalactites to the Campsite. Marked in Red: Use the YELLOW AMULET CRYSTAL (1) to blow out the Fire (2). Take the RED AMULET CRYSTAL. It will automatically go into the Amulet. Marked in Yellow: Use the CROWBAR (3) to open all the Crates (4). Take the FIRE FRUIT and the YETI CLAW. Marked in Green: Use the RED AMULET CRYSTAL (5) to melt the Ice Wall (6) behind the Tent. Zoom in for a HOS. Marked in Yellow: Use the Pick (1) on the Ice (2) three times to break it. Marked in Red: Goggles, Frozen Treats, and Flares. You will have to break the Ice (2) to get at one pair of Goggles and one Flare. Marked in Green: Put the Pegs (3) and the Tent Poles (4) on the Tent Fabric (5) and take the Tent. The YETI CLAW (6) will be added to your inventory. The Fan (7) is the round blue item by the Skull. Exit Down to the Lower Cavern. Use the RED AMULET CRYSTAL (1) to melt the ice over the YETI CLAW (2) and take it. Use the RED AMULET CRYSTAL (2) to melt the ice over the Upper Cavern (3) and enter the Upper Cavern. Examine the area, but there is nothing to do here yet. Exit Down 2 times so you are back in the Sawmill Control Room. Marked in Green: Use the RED AMULET CRYSTAL (1) on the frozen Wood (2). Take the Wood and put it on left side of the Saw (3). If you havent already, use the BLUE AMULET CRYSTAL to zap the Control Panel (4). Flip the Switch (A) on the Control Panel (4). Take all 3 pieces of cut WOOD (5). Go up the Ladder (6). Marked in Yellow: Use the Crane Control Panel (1) to move the Barrel (2) in front of the Door. Use the RED AMULET CRYSTAL (3) to explode the Barrel (2). Use the YELLOW AMULET CRYSTAL (4) to blow out the fire. Use the WOOD (5) (from downstairs) on the hole in the Walkway (6). Zoom in on the Door (7) for a HOS. Marked in Red: Bullets Marked in Yellow: Use the Axe (1) on the Wood (2). Use the Awl (3) and the Mallet (4) on the Wood. Take the Carved Wood. The Mallet is behind the Thermos. Marked in Pink: Use the Key (5) on the Drawer (6) to reveal the Can of Linguini-Os. Put the Can of Linguini-Os on the Camp Stove (7). Use the RED AMULET CRYSTAL on the Camp Stove to start a fire. Use the Can Opener (8) to open the Can. Take the Cooked Meal. The HAND SAW (9) will go into your inventory. Exit Down twice to the Outside. Use the RED AMULET CRYSTAL to melt the Wall of Ice in front of you. Zoom into the Chest. Marked in Yellow: Set one FIRE FRUIT (A) in each pan (B, C). (There was one FIRE FRUIT in the Crate just outside the first Door, and another FIRE FRUIT in a Crate by the Campsite in the Cavern.) Use the RED AMULET CRYSTAL (D) to ignite each FIRE FRUIT. The Lock will open. Press the colored buttons in the order shown: Green, Blue, Purple, Red, Orange, Yellow. Take the YETI CLAW. Return to the Upper Cavern. Use the SAW (1) (from the HOS in the room upstairs at the Sawmill) on the Wooden Post (2). Use the CHAIN (3) (from downstairs at the Sawmill) on the Broken Chain (4). Put the 5 YETI CLAWS (5) on the Statues Hand (6). (There was one YETI CLAW on the wall outside the Sawmill, one in the Crate at the Campsite, one in the HOS at the Campsite, one in the Lower Cavern, and one in the Chest behind the Ice Wall outside the Sawmill.) Click on the Yetis side (7) and the Gate will open. Exit through the Gate (8). Chapter 6: The Monastery on the Mount Marked in Yellow: Use the RIFLE (1) to shoot the Target (2). Zoom into the Dragon (3) for a HOS. Marked in Pink: Use the Slingshot (1) to break the Jar (2), revealing one Seashell. Marked in Red: Scrolls, Seashells. Marked in Yellow: Move Pieces 3, 4, 5, and 6 to the Wooden Artifact (7). When assembled, move the Wooden Artifact to the Lock (8) to reveal the Cat. Marked in Green: Move the Bow (9) and the Neck (10) to the Base (11). Take the completed Music Maker. The FIREWORK (12) will be added to your inventory. Go through the left Door to the Blue Lantern Room. Marked in Green: Use each Amulet Crystal on the Animal Statue with the matching color banner. Use the BLUE AMULET CRYSTAL (4) on the Tiger (1). Use the RED AMULET CRYSTAL (5) on the Dragon (2). Use the YELLOW AMULET CRYSTAL (6) on the Crane (3). The Door to the Dragon Room will open. Take the SHOVEL (7). Enter the Dragon Room (8). Take the RED BELL (1). Marked in Yellow: Use the CROWBAR (2) on the Panels (3 and 4) to reveal the Fire Source. Use the YELLOW AMULET CRYSTAL (5) on each Fire Source. Zoom in on the Altar (6) for a mini-game. The tiles should add up to 5, 8, 5 both horizontally and vertically. You can determine the value of a tile by first putting 3 identical tiles in a row, finding out their value, and dividing by 3. Then you can replace one of the identical tiles with any other tile to figure out its value. Our solution is in the screenshot. We have marked the numeric value of each tile in blue. When the puzzle is complete, take the RED ORB. Click on the Lever on the Wall behind the Altar. Exit Down to the Room of the Blue Lanterns. The Crane Room Door is now unlocked. Enter the Crane Room. Marked in Yellow: Use the RIFLE (5) to shoot the 3 Targets (1, 2, 3). Take the PINK BELL (4). Marked in Green: Use the YELLOW AMULET CRYSTAL (6) on the Fans (7 and 8) on each side of the gate. The Gate (9) will open. Go through it. Marked in Blue: There are five differences between the two statues: the teeth, the necklace, one pendant, what the statue is holding, and the necklace hanging off the pedestal. When you have clicked on all 5 differences, the doors will open. Take the YELLOW ORB from the left Monkey Statue (1). Move the Lever (2). This will unlock the Tiger Room Door. Zoom in on the right Monkey Statue (3) for a HOS. Marked in Yellow: Put the Hook (1) and the Reel (2) on the Fishing Pole (3). Use the Completed Fishing Pole to get the Pearl out of the Fish Bowl (4). Take the Pearl. Marked in Red: Pearls and Spools of Thread. One of the Pearls is black. Marked in Green: Put the Metal Piece (5) and the Cheese (5) on the Mouse Trap (7). Take the completed Mouse Trap. The BONSAI TREE (8) will go into your inventory. Exit Down to the Blue Lantern Room. The Tiger Door is now open. Enter the Tiger Room. Marked in Yellow: Use the CROWBAR (1) to open the Panel (2). There is a broken Floorboard (3), but you cant get to it yet. Zoom in on the Panel for a mini-game. Each Piston has a red Control Button. Push the Control Button so the Piston stops in its green area. When you complete the mini-game, the spikes will lower. Use the CROWBAR on the broken Floorboard. Zoom in for a mini-game. This is the same type as the previous mini-game except that on the right side one button controls two pistons. Focus on the faster piston. When you complete the mini-game, the Pendulums will stop. Marked in Yellow: Put the FIREWORK (1) (from the HOS at the Dragon Pool) on the Stone Box (2). Use the RED AMULET CRYSTAL (3) on the FIREWORK. Zoom in for a mini-game. Marked in Pink: Zoom in on the Wooden Box (4) on the Altar. Use the CROWBAR (1) to open the Wooden Box. Take the FIRE SEED (5), and the GREEN AMULET CRYSTAL (6). Take the BLUE ORB (7). Return to the Dragon Pool. Go right into the Bonsai Room. Marked in Yellow: Use the SHOVEL (1) (from the Blue Lantern Room) on the Dirt (2). Put the BONSAI TREE (3) (from the HOS on the right Monkey on the Altar in the Crane Room) in the Dirt (2). Use the GREEN AMULET CRYSTAL (4) on the Tree. Enter the Upper Alcove (5). Marked in Yellow: Put the RED BELL (1) (from the Dragon Room) on the Bell Chain (2). Put the PINK BELL (3) (from the Crane Room) on the Bell Chain (4). Put the Blue Bell (5) on the center Bell Chain (6). That is all you can do here until you get more bells. Return to the Dragon Pool. Zoom in on the Dragon for a HOS. Marked in Yellow: Use the YELLOW AMULET CRYSTAL (1) on the small Straw House (2) and reveal a Pig. Marked in Red: Yin Yangs and Pigs. One Pig is hiding in the small Straw House. Marked in Green: Put the Pendant (3) and the Chime Tubes (4) on the Chime Top (5) and take the completed Chimes. The YELLOW BELL (6) will go into your inventory. Go up the stairs. Marked in Yellow: Put the FIRE SEED (1) (from the Wooden Box on the Altar in the Tiger Room) in the Pot (2). Use the RED AMULET CRYSTAL (3) to sprout the seed. Use the GREEN AMULET CRYSTAL (4) to make it grow. Marked in Green: Use the Rifle (5) to shoot the Weights (6 and 7) by the Gate. Enter the Gate (8). Examine the Bowls (1) by the Door to Shangri La (2). You need 4 pieces of Fire Fruit. Return to the Dragon Pool. Go right into the Bonsai Room. Use the Rifle (1) to shoot down the four FIRE FRUIT (orange). Take the first 3. Zoom in on the Statue (2) for a HOS. Marked in Red: Flies and Acorns Marked in Blue: Put the Teapot (1) on the Stove (2). Take four Tea Leaves (T) and put them in the Tea Pot. Use the RED AMULET CRYSTAL (3) to light the Stove (2). Put the Full Tea Pot on the Empty Cup (4). Take the Cup of Tea. Marked in Green: Put the Tomato Seed Packet (5) on the Pot (6). Use the Watering Can (7) on the Pot (6). Take the Tomato Plant. The 4th FIRE FRUIT (8) will go into your inventory. The Red Jewel is the pendant necklace on the Statue. Exit to the Dragon Pool. Go left into the Blue Lantern Room. Enter the Crane Room. Zoom in on the Altar, then on the right Monkey Statue for a HOS. Marked in Red: Fans and Cherries. One of the Cherries is in the Locked Chest. Marked in Yellow: Put the first Key (1) in the Lock (2). Put the Seed (3) in the broken Floorboard (4). Use the GREEN AMULET CRYSTAL (5) on the Seed (4) and it will grow, bringing up the second Key. Use the second Key on the Lock (2) and the Locked Chest will open revealing a Cherry. Marked in Green: Put the Red Seeds (6) in the Empty Bird Feeder (7). Add Water (8). Take the completed Bird Feeder. The GREEN BELL (9) will go into your inventory. Return to the Dragon Pool. Go right into the Bonsai Room. Go to the upper alcove. Put the last Bells in place. The GREEN BELL (1) goes on the left chain (2) and the YELLOW BELL (3) goes on the end chain (4). From left to right: PINK BELL (from the Crane Room), RED BELL (from the Dragon Room), Blue Bell (from this room), GREEN BELL (from the 2nd HOS at the Monkey Statue in the Crane Room). YELLOW BELL (from the 2nd HOS at the Dragon Pool), Click on the Lever (5). This will start a mini-game. Repeat the song by clicking on the bells. Solution: Green, Red, Blue, Pink, Green, Yellow, Blue, Green, Red. The chest will open to reveal the GREEN ORB. Take it. Return to the Dragon Pool. Go forward twice to the Gate to Shangri La. Put one FIRE FRUIT (1) (from the Tree in the Bonsai Room) in each Bowl (2, 3, 4, 5). They will light by themselves. Marked in Yellow: Put the RED ORB (6) (from the Altar in the Dragon Room) in the first Bowl. Put the YELLOW ORB (7) (from the left Monkey Statue on the Altar in the Crane Room) in the second Bowl. Put the BLUE ORB (8) (from the Altar in the Tiger Room) in the third Bowl. Put the GREEN ORB (9) (from the locked chest in the Upper Alcove of the Bonsai Room) in the 4th Bowl. The Gate will start to open and then break. Use the CROWBAR (11) to remove the Broken Gear (10). Return to the Dragon Pool. Go right into the Bonsai Room. Zoom in on the Statue for a HOS. Marked in Red: China Roses and Exotic Fruits. There is a small China Rose by the peanuts which is hard to see. Marked in Green: Put the Rice (1) into the Wok (2). Add the Soy Sauce (3). Take the Fried Rice. Marked in Yellow: Use the Spade (4) to dig a hole in the Dirt (5). Put the Twig (6) in the hole. Use the GREEN AMULET CRYSTAL (7) to help the plant grow. The entire Rose Bush will count as one China Rose. Take it. The COG (8) will go into your inventory. Return to the Gate to Shangri La. Put the COG (1) (from the 2nd HOS by the statue in the room Bonsai Room) in the Gearbox (2). Enter the Gate to Shangri La (3). Shangri-la Game Over Chapter 7: Shangri La Shangri-la Games Marked in Yellow: Take the Stone Fragments and assemble the Main Portal (1) as shown. They will rotate automatically to fit. Marked in Orange: take 3 YELLOW SHARDS. Marked in Green: Use the CROWBAR (3) to uncover two more YELLOW SHARDS (4 and 5) and take them. You now have 5. Put the 5 YELLOW SHARDS into the Yellow Lotus (2). Press the Yellow Gem (6) on the Main Portal to view a new location through the Main Portal. Exit through the Main Portal to the Floating Temple. Marked in Orange: Take 4 GREEN SHARDS. Marked in Yellow: Move the Deflated Balloon (1) by the Door (2). Marked in Pink: Use the YELLOW AMULET CRYSTAL (3) on the Obelisk (4). Take 2 Black Mushrooms (M) and the White Root (W) that grow after you activate the Obelisk. Marked in Blue: Use the RIFLE (5) to shoot the 3 Small Purple Balloons (6, 7, 8). The Crate (9) will fall to the ground. Open the Crate with the CROWBAR (10) to reveal the 5th GREEN SHARD. Take it. Exit Down to the Main Portal. Marked in Yellow: Put the 5 GREEN SHARDS (1) (from the Floating Temple) in the Green Lotus (2). Press the Green Gem (3) on the Main Portal. Exit through the Main Portal to the Cliff Edge. Examine the Vines (A); there is a Creature hiding there. Zoom in on the Platform (B) for a mini-game. Solution: 3 Yellow Buttons on the left, 3 Blue Buttons on the right, and the Green Buttons in the center. There are many possible ways to create the solution. We used: F, F, H, A, F, F, C, H, H, F, F, H, H. When the mini-game is complete, an Obelisk will rise up from the Platform. Use the GREEN AMULET CRYSTAL (1) on the Obelisk (2) and everything will start to bloom. Take 4 BLUE SHARDS, 3 BLACK MUSHROOMS, 1 FIRE FRUIT, and 1 PEAPOD. That is all you can do for now. Exit Down to the Main Portal. Click on the Yellow Gem on the Main Portal. Exit through the Main Portal to the Floating Temple. Marked in Yellow: Put the FIRE FRUIT (1) (from the Cliff Edge) on the Deflated Balloon (2). Ignite the FIRE FRUIT with the RED AMULET CRYSTAL (3). The Balloon will rise, opening the Temple Door to reveal the 5th BLUE SHARD. Take it. Exit Down to the Main Portal. Marked in Yellow: Put the 5 BLUE SHARDS (1) (4 from the Cliff Edge, 1 from inside the Floating Temple) in the Blue Lotus (2). Press the Blue Gem on the Main Portal (3). Exit through the Main Portal (4) to the River. Use the CROWBAR (1) on the Loose Floorboard (2) to reveal a RED SHARD. Take it. Take the SHOVEL (3). Exit Down to the Main Portal. Press the Green Gem on the Main Portal and exit through the Main Portal to the Cliff Edge. Use the SHOVEL (1) (from the River) to dig up the two WHITE ROOTS (2 and 3) and take them. Exit Down to the Main Portal. Click on the Blue Gem on the Main Portal and exit through the Main Portal to the River. Give the 3 WHITE ROOTS (1 from the Floating Temple and 2 from the Cliff Edge) to the Fish in the water. Give the 5 BLACK MUSHROOMS (2 from the Floating Temple and 3 from the Cliff Edge) to the Fish. The Fish will push the Obelisk Button for you and the Obelisk will rise. Marked in Yellow: Use the BLUE AMULET CRYSTAL (1) on the Obelisk (2). Marked in Pink: The Fish (3) will come back and wait in front of the River House Button. Give the Fish (3) the PEAS (5) (from the Cliff Edge) and the Doors (4) will open. Zoom in for a HOS. Marked in Red: Tea Leaves, Apples, and Cupcakes. Marked in Green: Put the Brass Bird (1) on the Brass Tree (2). Put the Bird Wing (3) on the Brass Bird. Take the completed Nightingale by clicking on the tree, not the bird. Marked in Yellow: Use the Hammer (4) on the Jar (5) to reveal an Ear of Corn. Use the RED AMULET CRYSTAL (6) to pop the Ear of Corn. Take the Popcorn. The Crackers are to the left of the Brass Monkeys under the Table. The DRAGON CANNON (7) will go into your inventory. Return to the Main Portal. Press the Yellow Gem on the Main Portal and exit through the Main Portal to the Floating Temple. Marked in Yellow: Use the DRAGON CANNON (1) (from the HOS in the River House) to shoot the Large Balloon (2). Take the two RED SHARDS. Zoom in on the Balloon Tent (3) for a HOS. Marked in Red: Ming Vases, Gold Leaves, and Musical Instruments. There will be one Gold Leaf on the orange tree after it grows. Marked in Yellow: Use the GREEN AMULET CRYSTAL (1) on the Plant (2). Take the Orange (2) and put it on the Ancient Juicer (3). Put the Rock (4) on the Juicer (aiming the cursor at the Orange). Take the cup of Orange Juice (9). Marked in Green: Put the Lime (5) and the Salt (6) in the Margarita Glass (7) and take the Margarita. The SPICY MUSTARD (8) will go into your inventory. Return to the Main Portal. Press the Green Jewel on the Main Portal and exit through the Main Portal to the Cliff Edge. Marked in Yellow: Give the SPICY MUSTARD (1) (from the HOS in the Balloon Tent at the Floating Temple) to the Panda (2). He will spit out the 4th RED SHARD (3). Take it. Return to the Main Portal. Press on the Blue Gem on the Main Portal and exit through the Main Portal to the River. Zoom in on the River House for a HOS. Marked in Red: Tea Cups, Cookies, and Flower Petals. Marked in Yellow: Put the Letter (1) into the Envelope (2). Put the Envelope onto the Candle (3). Use the RED AMULET CRYSTAL (4) to melt the Candle (3). Take the Sealed Letter. Marked in Green: Put the Patch (5) onto the Dress (6). Put the Silk Worm (7) onto the Bush (8). Take the Raw Silk (12) and put it on the Spinning Wheel (9). Take the Silk Thread (10) and use it on the Dress (6). Take the Mended Dress. The FEATHER (11) will go into your inventory. The Star is a Starfish behind the Brass Nightingale. Return to the Main Portal. Press the Green Gem on the Main Portal. Exit through the Main Portal to the Cliff Edge. Marked in Yellow: Tickle the Panda (1) with the FEATHER (2) (from the 2nd HOS at the River House). He will give up the fifth RED SHARD (3). Take it. Return to the Main Portal. Marked in Yellow: Put the 5 RED SHARDS (1) (2 from the Floating Temple, 1 from the Loose Floorboard on the Bridge at the River, and 2 from the Panda at the Cliff Edge) in the Red Lotus (2). Press the Red Gem (3) on the Main Portal. Exit through the Main Portal (4) to the Statue. Marked in Blue: There are six fires. Use the YELLOW AMULET CRYSTAL (1) on the Fires marked 2, 3, and 4 in the screenshot. That is all you can do for now. Exit Down to the Main Portal. Click on the Yellow Gem on the Main Portal. Exit through the Main Portal to the Floating Temple. Zoom in on the Balloon Tent for a HOS. Marked in Red: Pearls, Moths, and Fireworks. There are several different kinds of Fireworks. Marked in Green: Put the Film (4) and the Lens (5) on the Camera (6) and take the Camera. Marked in Yellow: Put the Umbrella (1) on the Chest (2). Use the YELLOW AMULET CRYSTAL (3) on the Umbrella (2). It will lift the lid, revealing a Pearl and the Apples. Take them. The ROCK PICK (7) will go into your inventory. Return to the Main Portal. Press the Red Gem on the Main Portal. Exit through the Main Portal to the Statue. Marked in Yellow: Use the ROCK PICK (1) (from the second HOS at the Balloon Tent at the Floating Temple) several times on the Boulder (2). Zoom in on the Obelisk for a mini-game. This is a pairs matching game. You get as many tries as you like, and the pictures will always be in the same place. You must match all the pairs before the Hourglass timer at the top runs out, or start again. When the mini-game is complete, use the RED AMULET CRYSTAL on the Obelisk. Return to the Main Portal. Press the Purple Gem at the top of the Main Portal. Exit through the Main Portal after the Diamond Lotus. The last mini-game is simple: just put the Diamond Lotus (1) on the Altar (2). If you dont make it in time, you will get another chance. Watch the last cut scene. Shangri-la Game Over
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